This Workshop aims to bring together researchers and professionals interested in extended reality, video games, simulators and interactive technologies applied to various contexts such as education, heritage, health and tourism. The goal is to foster the exchange of experiences, scientific advances and technological developments, promoting interdisciplinary collaborations and the strengthening of this emerging field in Chile and Latin America.

This Workshop will provide an environment to discuss:

  • New methodologies, tools and platforms for the development of experiences in extended reality, videogames and simulators.
  • Research on human-computer interaction, user experience, game design and immersive environments.
  • Applications of Extended Reality, video games and simulators in educational, scientific, cultural and industrial contexts.

  • Call for papers

    The II Workshop on Extended Reality and Videogames will be held within the framework of the JCC 2026 and aims to bring together researchers, developers and professionals interested in the study and development of interactive software, immersive technologies and videogames. The extended reality (XR) technologies —including virtual, augmented and mixed reality— along with videogames and other forms of digital interaction, have experienced significant growth in recent years. These technologies not only represent important advances in the field of entertainment, but are also generating new research and application opportunities in areas such as education, cultural heritage, health, tourism, professional training and human-computer interaction. This workshop seeks to create an interdisciplinary space to present scientific advances, discuss new methodologies and share experiences in the design, development and evaluation of applications based on XR, videogames and simulation.

    We invite the academic community, graduate students and professionals in the field to submit contributions related to, but not limited to, the following topics:

    • Extended Reality in Education
    • Extended Reality in industry
    • Extended Reality in Health
    • Digital Twins
    • Interactive Resources for Heritage Promotion
    • Generative AI for Physical Systems
    • Virtual Production and Virtualization technologies
    • Simulation and Data Visualization with Extended Reality
    • Serious Games
    • Procedural Content Generation in Videogames
    • AI in Videogames
    • Comfort, Health and Security in Virtual Environments
    • Videogames and Virtual Entertainment
    • Simulators
    • Case Studies on Extended Rality, Videogames and Simulators.

    The workshop seeks to promote the exchange of ideas, foster collaboration between researchers and strengthen the scientific community interested in these emerging technologies.

    Important dates

    • Paper Submission Deadline: August 3rd, 2026
    • Notification of Acceptance: August 17th, 2026
    • Final Version (Camera-Ready): August 24th, 2026

    Organizers

    • Main Contact: Dr. Jorge González-Ortega (Universidad de Talca, jorge.gonzalez@utalca.cl)
    • Co-organizer: Dr. Darío Rojas (Universidad Finis Terrae, drojas@uft.cl)
    • Co-organizer: Dra. Jenny Morales (Universidad Católica del Maule, jmoralesb@ucm.cl)
    • Co-organizador: Dr. Nicolás Barriga (Universidad de Talca, nbarriga@utalca.cl)
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